This page was last edited on 10 January 2021, at 01:47. This form of Kid Buu has been brainwashed by Towa, as a means of getting stronger. Delay 5M from 5LL starter. Android 18/Kid Buu/Frieza. Kid Buu flings his arm into the air and grabs the opponent, slamming them down into the ground. Alternate low hitstun decay combo, this time from a 2H starter. 2M > 5M > jc.M2H > SD > j.M2H > jc.MH > j.214L > ... Combo meant to save hitstun decay. (Less damage, harder assist extensions but better oki), 2M > 5M(1) > 5H > SD > delay j.ML2H > jc.LLL > j.214L. It seems that he won't do the kamehameha in time after his crouching attack. Kid Buu Combos: (says advanced but there are some BnBs present) Navigation . Kid Buu can start the match off by … Very similar to the previous combo, but with a 236M finisher for more damage. 2M > 5M(1) > 5H > delay 2S > 6S(4) > delay 5S(4) > 2H(2) > SD > j.LL2H > jc.LLL > j.214L, 214M, dash 2M > 2S > 6S(4) > delay 5H > 5S(4) > 2H(2) > SD > j.LL2H > jc.LLL > j.214L, 214M, dash 5LL > 2M > 2S > 6S(4) > delay 5H > 2H(2) > SD > j.LL2H > jc.LLL > j.214L, 5LL > 236L, dash 5LL > 2M > 2S > 6S(4) > delay 5H > 2H(2) > SD > j.M2H > jc.LLL > j.214L. 1541234. HUD • Melee Combo - Leg Swipe - Melee Combo - Guard Break - Melee Combo - Grab/Buu's Volleyball Attack (RS + Right) Throw in some blocks by him, but this was basically what I did. • >Proceed from the previous move to the following move., = Link the previous move into the following move.-> = Cancel the previous special into a follow-up special. The assist combos in the latter half of the video can work with many, many assists. Also works from midscreen, but make sure you're by the corner by the time you do j.LLS. Back-to-corner combo #3. Kaioken 5S is easier to combo into than 5L, use 5S after 2SSS 236L or any combo that doesn't end with a sliding knockdown. 1 Background 2 Move List 2.1 Special Moves 2.2 Super Attacks Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Majin Buu's stats from Dragon Ball FighterZ's official website. Most basic combos are the same as Kid Buu's, but purified Majins do get several new moves. Thanks, Wawa! ... Android 16 to finish off combos and use his damaging supers Again, keep in mind that these characters will be changing places rapidly, so … High damage corner 2M Spark combo. ... > Vanish ▷ IAD j.ML ▷ 5LL > 2M > delay 5M(1) > 6S(1) > SD > j.LL2H > jc.LLL > j.214L, ... > Vanish ▷ IAD j.ML ▷ 5LLL > SD > j.LL2H > jc.LLL > j.214L, 2M > 5M(1) > 5H > 5S(4) > 2S > SD > j.LML2H > jc.LLL > j.214L. Patch Notes • 1500 — — — A combination of the and versions, containing the version's speed and the version's power and groundbounce. Another DLC character who packs a punch, Jiren brought… Frame Data & System Data • CH = Counter Hit JC = Jump Cancel SJC = Super Jump Cancel [X] = Hold input.-X-= Release input]X[= Alternate release input. 1 In-Game Data 2 Combos 3 Usage Tips 4 See Also Kid Buu (Supervillain) Majin Buu Super Buu Majin Buu (Gohan Absorbed) 1. Overview Combos Strategy/Counter Strategy Discord Full Frame Data . If the combo counter passes 15, prepare to end the combo and if the combo counter says anything above 17 the j.236L 5L link will not work. From 2L or j.H starter, do 2H(1) > SD. Kid Buu's 9th combo in training seems impossible to me unless I'm just getting the timing wrong. 214H, j.214M, dash 2M > 5H > 2S > 2H(2) > SD > j.LL2H > jc.LLL > j.214L, 2M > 5M(1) > 214H > airdash j.M ▷ 5LL > 2M > delay 5M(1) > 5H > delay 6S(3) > 2S > SD > j.LL2H > jc.LLL > j.214L, Midscreen meterless 214M or 236M confirm using full screen assist like beams. Controls • "Demon Person Boo (Pure)") is the original, pure form of Majin Buu. 575 votes, 41 comments. 1500 — — — The throw pops the opponent into the air. Gohan, Piccolo, Goten, and Trunks all die in the blast. He is a playable character in Dragon Ball FighterZ. Y - Kid Buu slides forward with an enlarged, outstretched fist. At the final loop, you can use 3 shots of 5S to maximize the damage and meter gain before ending the combo. 22S makes for excellent combo filler when going into supers. Combos Use 5S(1) depending on the assist (C assist and some tracking assist allow Goku to dash up and hit 5L so experiment with your team), Post smash j.H assist extension for more damage (Can add 5H > 5S after 2M if in the corner). This creates the first death for Gohan, Goten, and Trunks. SD conversion. Unlock the damage!Notations:1) 5M(2) 2M 5S 214H 2M 5M(2)j.LM(2)L2H jc.LL(2)S 236M2) 5M(2) 2M 5S 214H 5M(2) j.M(1)2H jc.LL(1)S 236M VANISH dash 5L(whiff)LL SD j.M(1)LL jc.LL(1)S 236M3) 5M(2) 2M 5S 214H 5M(2) j.M(1)2H jc.LL(1)S 236M VANISH dash 5L(whiff)LL SD j.M(1)LL jc.LL(1)S Lvl 1 Super4) 2M 5M(2) j.M(1)LL2H SD j.M(1)2H jc.LL(2)S 236L VANISH dash 5L(whiff)LL SD j.LL(1) jc.LL(1)S 236M5) 2H(anti-air) SD j.M(1)2H jc.LL(2)S 236L VANISH dash 5L(whiff)LL SD j.M(1)LL jc.LL(1)S 236M6) (in corner) 5M(2) 2M 5S 214H 5M(1) 5H 5S 2S 236L jLL(1)2H jc.LL(2)S 236M7) (in corner) 5M(2) 2M 5S 214H 2M 5M(1) 5H 5S 2S 236L jLL(1)2H jc.LL(1)S 236S Level 1 Super8) 5M(2) 2M(vegeta assist)5S 214M 2M 5M(2) j.LM(1)L2H j.LL(2)S 236M9) 5M(2) 2M(vegeta assist)5S 214M 5M(2) j.M(1)2H jc.LL(1)S 236M VANISH dash 5M(2) j.M(1)LL jc.LL(1)S 236M10) 2M 5M(2) j.M(1)LL jc.LL(2)(vegeta assist)L land j.LL(1)2H SD j.LM(1)L2H jc.LL(2)L11) (in corner) 5M(2) 2M(vegeta assist) 5S 214M 5M(1) 5H 5S 2S 236L j.LL(1)2H jc.LL(2)S 236M12) (in corner) 5M(2) 2M 5H 5S 2S 236L j.LL(1)2H jc.LL(2)(vegeta assist)L land j.LL(1)2H jc.LL(2)S 236M13) (in corner) 5M(2) 2M 5H 5S 2S 236L j.LL(1)2H jc.LL(2)(vegeta assist)L DR snapback14) (in corner) 5M(2) 2M 5H 5S 2S 236L j.LL(1)2H jc.LM(2)(vegeta assist)H land DR 236S level 1 super Simple corner combo. This form of Buu is the result of the Evil Buu absorbing the Good Buu. Kid Buu (魔 ま 人 じん ブウ ( 純 じゅん 粋 すい ), Majin Bū (Junsui), lit. With Kaioken x20, in the corner, you can swap the final 2S for a 5H for additional damage; Corner Meterless Discord Full Frame Data, Click [★] for character's full frame data, • After Super Buu transformed into his true and original form, Kid Buu's first target is the Earth, which, in a psychotic episode, he completely annihilates in a single energy blast as soon as his transformation is complete. Can be held to spin for longer and for greater distance and damage with two additional stages, the last stage will simulatenously guard break and stamina break. 2S > 6S(4) will always work if 2S hits close to the ground and as close to the corner as possible. Frieza, Kid Buu, Beerus - 4 Has more start-up lag, making it less useful for combos, but deals more damage. From 2L or j.H starter, do SD > j.M2H, 5LL > 6S(1) > 236M, dash 2M > 2S > 6S(4) > delay 5H > 2H(2) > SD > j.LL2H > jc.LLL > j.214L. Defense • Goku, Vegeta, Mr. Satan, Dende, and the puppy Bee are the only survivors. c = Close f = Far j = Jump sj = Super Jump = After landing. Back-to-corner combo #1. Strategy/Counter Strategy Assist Extensions . Also works from midscreen, but make sure you're by the corner by the time you do j.LLS. However, the window for delaying these hits becomes tighter as the combo progresses. Attack Attributes • Offense • Overview 144k members in the dragonballfighterz community. Light attack (out of range of regular punches): Spins forward with a punch. Use these as the building blocks for your Team Bnbs. Kid Buu is a terrifying menace who forces his victim to block and take a brutal mix-up. 214L > Hold Vanish > dl > j.M ▷ 5L > 2M > 6S (1) > IAD > j.M ▷ 5LL > 2M > 6S (1) > IAD > j.M ▷ 5LL > 2M > 6S (1) > jc > DR, 2M > 22S > Spark > 5L (whiff) > 5LL > 2M > 5H > IAD j.M > 5LL > 2M > 5H > IAD j.LM > 5H > 2S > sjc.LLS > SD > j.LL2H > j.LLL > j.214L. Kid Buu (魔人ブウ (純粋), Majin Bū (Junsui), written as Majin Buu (Kid) in Japan) is the original, pure form of Majin Buu. Cell, Goku Black, Kid Buu - 4 4. Damage/Combo • I can feel myself doing the correct movements, and if I jump in the air I can do the kamehameha, but he won't do it in the combo … 2. 1. Combo Alternate route with more damage but less meter. The throw deals sliding knockdown toward Kid Buu. Works from midscreen as well. ANYTIME he uses the Ball attack as a finisher, immediately 2H. Loop combo The 5S, 5H and 2S can all be delayed in various ways, depending on which is more comfortable to the player. A Step-by-Step Tutorial on How to do Kid Buu's 100% Damage Combo! Majin Buu, Kid Buu, Android 21 - 7 2. 1 Normal Attacks 2 Special Moves 3 Z-Assist 4 Super Attack 5 Meteor Attack 6 Navigation 5LL > 6S(2) > 236M, dash 5LL > 2M > 5H > 2S > 2H(2) > SD > j.LL2H > jc.LLL > j.214L, Back-to-corner combo #2. This Combo does Crazy Damage & was Inspired by Kazunoko at the CEO Tournament! Defending against Kid Buu. Hes the only character that gives Kid Buu low risk mixups in the corner outside of snap, as well as just being a great anchor and adding that bit of extra damage to combos that Kid Buu lacks.-The main goal with Kid Buu is to win the neutral, which shouldnt be too difficult considering the toolkit hes been given. Suggested: 5S > 5H > delay 2S. Mystic Ball is ridiculous on block and can set up 50/50s when paired with an assist, j.S creates extremely fast left-right mixups, and Arm Ball enables pure lockdown. Dragon Ball Zenkai Battle Royale is a DBZ arcade fighter available only in Japan. Misc •, https://www.dustloop.com/wiki/index.php?title=DBFZ/UI_Goku/Combos&oldid=191528, Mobile Suit Gundam EXTREME VS. Maxi Boost ON, 2M > 5M(1) > jc.MLL2H > SD > j.MLL2H > jc.LLL, 2M > 5M(1) > jc.MLL2H > delay SD > j.MLL2H > jc.LLL, Alternate ender, very close to opponent on sliding knockdown. Kaioken x20 combos damage values are based off of limit break combos. 2M > 5M(1) > 5H > 236H (whiff), 5LL > 2M > delay 5M(1) > 6S(1) > SD > j.ML2H > jc.LLL > j.214L. 1 In-Game Data 2 Combos 3 Usage Tips 4 See Also Majin Buu Kid Buu Kid Buu (Supervillain) Majin Buu (Gohan Absorbed) Corner carry combo. Excellent midrange poke; fast, long range and covers the perfect angle to stuff … Lows don't really mean much to Kid Buu considering he has no overheads, so this is mostly a combo tool for the Earth Stab route. : Pros: Cons: Extremely Solid Mix-ups: Kid Buu's mix-ups are monstrous. 1 In-Game Data 2 Combos 3 Usage Tips 4 See Also Kid Buu Majin Buu Super Buu Majin Buu (Gohan Absorbed) This form of Buu is his true form - while shorter, he is MUCH more powerful. 2M > 5M(1) > 5H > 5S(4) > 2S > SD > j.LML2H > jc.LLS > j.236M. Like Bardock, GT Goku is worth every single… Consumes half a Ki gauge. It is assumed that Tien Shinhan and Chiaotzu died as well. From 2L or j.H starter, skip 5H. Notations can be found below. I've compiled all the max damage combos I've found into one video. Because his base is only 6, Kid Buu will have a quicker time getting higher ki he needs faster than his opponents through his combos. 2M > 5M(1) > 5H > 236H (whiff), 5LL > 2M > 5M(1) > sjc.LML2H > delay jc.LLL > j.214L. Dragon Ball FighterZ (DBFZ) is a two dimensional fighting game, developed … 2M > 2S > 6S(4) > delay 5H > 5S(4) > 2H(2) > SD > j.4LL > j.M2H > jc.LLL > j.214L. The EX version bounces the opponent slightly higher, allowing for a combo afterwards. j.2H can link into jc.L even on Smash hit. Notations can be found below.I've compiled all the max damage combos I've found into one video. Ki/Assist/Sparking/Dragon Balls • Kid Buu, Bardock, GT Goku - 5 3. Combine this with an assist or vanish to tear a big red gash in your opponent's health bar. Be wary of that “#9,” because this combo is anything but easy. Very similar to the previous combo, but with a 236M finisher for more damage. (X) = X is optional. Both of UI's supers track vertically and it deals high damage. Images sourced from the Dustloop wiki. Heavy attack (from afar): does a modified burst dash at no cost, rather than launching enemies, it can start regular combos, much like if you hit them with a regular heavy attack or … In the final battle against Kid Buu, Good Buu desperately tried to use the chocolate beam to defeat Kid Buu, but it was also unsuccessful. It straight up beats any attack Kid Buu can do except super. GT Goku ended Season 2 with the definite best character in the entire game. When Majin Buu expelled his evil and became the pure-hearted Good Buu, he tried utilizing it to finish Evil Buu, but it failed and backfired causing Good Buu's downfall and the result of Super Buu. Disclaimer: I play Kid Buu as well, but this video showed me some new ideas on how to work a few combo's/oki. Dragon Ball FighterZ e. Android 16 Android 17 Android 18 Android 21 Bardock Beerus Broly Broly … Movement/Canceling • Much better corner carry than the simple 5H combo, stays meter positive even with raw 5H.

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