There are some restrictions though; as you can't put more than one relic on any CHARACTER and you can't give them to any named characters either. Truly a shame. Note that any special characters belonging to a specific legion/renegade chapter can be found in their own Legion section; for example, you'll find Abaddon in the Black Legion section. 9th: Dark Reaper (35) + Reaper Launcher (0) = 35 pts It only seems like yesterday that I was flicking through the new 40k 8th edition Codex Space Marines and Codex Supplement Ultramarines but really a lot has happened since August 2019. Basically made even more redundant by the Black Legion ability to give All Four Marks to a single target. Just don't forget that the -1 to hit prevents Death to the False Emperor from triggering. Also tagged with one or more of these keywords: 9th edition, Chaos, Marines, Black Legion, Abaddon + STRATEGIUM + → + ARMY LIST REVIEWS + → Thousand Sons Army Lists → 2k FireRaptor List - Works well Started by Xenoscry , 24 Jan 2021 Thousand Sons, Fire Raptor and 4 more... 2 replies 174 views; Xenoscry 29 Jan 2021 + THE HORUS HERESY + → + AGE OF DARKNESS + → The … Adam here to bring some Warhammer 40K 9th Edition holiday cheer, and maybe some coal for some fallen favorites. The easiest option is likely Chaos Spawn, since each unit causes -1 LD. Huron has this warlord trait, but if you use Vigilus Ablaze to give him the Raiders from the Maelstrom Renegade Trait, he has Reaver Lord instead (see below). Have a plan for everything you include. 9th Edition Chaos Daemons. Admittedly the value proposition tends to move in the other direction: adding a Sorcerer to cast Warptime to a list heavy on Death Guard is likely to give you more value than adding a few units from either special legion to a Chaos Space Marines army. Ally or summon in a Nurgle Daemon psyker with the Virulent Blessing power. CSM don't have many hyper competitive meta defining lists but that does not mean they struggle by any measure. The big downside of course is that putting three Lords of Skulls or three Kytans into a Super-Heavy Detachment is going to cost you 6 whopping CP. What can we expect to see in the 9th edition codex for Thousand Sons? Making Clear what their intended role is. Chaos Space Marines - sorry, Freedom Fighters - are the main antagonists of the Warhammer 40,000 setting, with the Horus Heresy arguably being the most pivotal moment of the W40K timeline. Codex ISBN Release Date Necrons ISBN ... 8th Edition Codex: Chaos Space Marines (2nd Edition) Dark Angels ISBN 978-1788260558: December 2017: 9th Edition Codex: Space Marines Death Guard ISBN 978-1788260053: September 2017: 9th Edition Codex: Death Guard Deathwatch ISBN 978-1788261852: May 2018: 9th Edition Codex: Space Marines … Otherwise, the Defilers and the Maulerfiends press forward with their supporting units and attempt to occupy the middle of the table, using a mix of Iron Within, Iron Without, Unholy Vigor, and Dour Duty to help stay alive and regain lost wounds. Having a mobile firebase that can threaten vehicles in a pinch and double shoot is a solid prospect for Chaos Space Marines. For the most part though, you’ll want to save that and other stratagems like Iron Within, Iron Without and Unholy Vigor to keep your titans around, and Tank Hunters and Daemonforge to boost their output. Note: When taking plasma guns on the Champion, you can supercharge it when he dies at no risk to himself. Decent range, good (non-variable) rate of fire, and a solid strength means that it will do work against any target short of Space Marine dreadnaughts with their -1D effect. It also works well with the Illusory Supplication Prayer or a Noctolith Crown for giving Havocs or other units in range a 4++. I’ll be the first to admit, I find the Alpha Legion boring. Cultist hordes are back, baby! Tabletop Fix. This is a monster hit to a unit that was already borderline – Winged Daemon Princes are OK for Chaos Space Marines, but nowhere near as important as good as the same options for Thousand Sons and Death Guard, and so aligning all three factions to the same cost punishes the crap out of Chaos Space Marines for no compelling reason. This one doesn't do crap for most armies but is *brutal* with Night Lords (which is ironic, considering it is not a Night Lord specific trait). Having a S4 weapon wound a Predator on a 4+ is no small thing. It may fire all its weapons twice but can only target the nearest visible enemy unit. Subscribe to our e-mail newsletter to receive updates. Until the end of the phase, that vehicle can ignore the penalties for moving and firing heavy weapons or for advancing and firing assault weapons. With point changes you can get 5 for 100pt. Helbrutes are also great here, where double-scourge Helbrutes with 9″ movement can attack at S9 with their scourges – a big improvement – and get a whopping 11 Attacks on the charge. There are two major options in the Lord of War slot for Chaos Space Marines and both of them got significantly better. Keep in mind that there are Daemons in the book that do not share the Keyword, and by taking them you will lose access to your legion trait. Archived. They get a 5" 3d6 charge out of deepstrike and for 1 CP tie up a unit a turn, so long as it isn't a vehicle and doesn't have a minimum move characteristic (like an aircraft). Due to this expect to find that many relics compete for the same or similar role, as well as a few coming with awkward "activation" requirements. Bad news...want a special character? Attach some extra pauldrons on the bloodsecrator and he can double as a metal-looking Dark Apostle. The Warlord knows one additional psychic power from any discipline on their character sheet. Could be ridiculous if you can get it to snowball, but you need to build a warlord around it. Tags: 9th edition chaos knights list design. Crunchwise, the Creations of Bile are a fast melee army, putting their enhanced speed and strength to good use. Not bad for Alpha Legion and Night Lord psykers, or just to flip off Plasma spammers. I also like the idea of testing double butcher cannon Contemptors with Night Lords, since the built-in morale modifiers will make those extra deadly when it comes to forcing morale tests on smaller and mid-size units that are normally immune thanks to their small numbers. If you’re looking for an alternative take, here’s a list I tested earlier this week that did OK against Space Marines: Iron Warriors Super-Heavy Detachment (-6 CP, 1,290 points), LoW: Kytan Ravager (430) LoW: Kytan Ravager (430) LoW: Kytan Ravager (430), Nurgle Battalion Detachment (0 CP, 706 Points), HQ: Lord Discordant on Helstalker w/MoN, Baleflamer (200), Iron Warriors, Warlord: Siege Master, Relic: Insidium HQ: Lord Discordant on Helstaker w/MoN, Baleflamer (200), Troops: Nurglings x5 (90) Troops: Nurglings x5 (90) Troops: Nurglings x4 (72) Troops: Nurglings x3 (54). Unfortunately both the Icon of Excess and the Black Legion Warlord Trait. In the grim darkness of the far future, there will be nothing left. You can also do the same with regular terminators, 10 termies with combi bolters now always put out 40 shots in the shooting phase. The Forgefiends want the help of two major buffs here: The +1 to hit from a Lord Discordant, and the re-rolls on hits and wounds from Infernal Power on the Master of Possession. Specifically, that the stratagems referring to RUBRIC MARINES and PLAGUE MARINES do not specify THOUSAND SONS or DEATH GUARD, meaning that if we have access to them, they can be used to buff Alpha Legion Rubric Marines and Plague Marines. Crunch-wise the Word Bearers have one of the weakest Legion Trait. Roll a die. In addition, a Chaos Knight can move and fire Heavy weapons without suffering the penalty to its hit rolls. Chaos Marines want to be in the thick of it. Mark of Nurgle units only. They then outflank, arriving within 6" of the edge of the battlefield, more than 9" from any enemy models, and at FULL STARTING STRENGTH! Come 9th Edition the New Chaos Knights my change a small bit. Not great on a full strength model, but very useful if you need to finish off a wounded tank or push a unit down a level on the damage chart. Also, with 9th changing the way casualties are taken when failing first morale tests, and then combat attrition tests (of which currently we have no way to cause extra failures), it is entirely possible to completely overdo the leadership bomb. The CP costs disincentivize taking multiple detachments, which means a disincentive to soup in other factions and use multiple traitor legions in our armies. 4 STR 16 AP-3 D6 damage AND 3 STR 12 AP-2 D3 attacks plus a +1 of either of these thanks to Hateful Assault, Though you can off-set this with Miasma of Pestilence, Delightful Agonies, or Weaver of Fates combined with Smoke Launchers, they forgot to make sure that Obliterators take up more than one space. This will net you 6 S14 AP-3 D3 attacks + 3 S10 AP-2 D2 from the scourge, all hitting on 3+, which should be enough to put a sizeable hole in any tank. View all posts by Danny Ruiz → Subscribe. Units with Smokescreen can become -1 to hit until the end of the turn if targeted in the shooting phase, (Please do note that Specialist Detachments have been removed from tournament games in 9th, which probably means that they will also be disallowed in matched plays that follow tournament rules. Bolter Drill has made Chosen look more like...What Chaos Space Marines should be. Chaos Lord is still cheap, but be mindful of the expensive toys now in 9th. Pick a unit of Chaos Cultists and remove them from the battlefield. With the aforementioned MoP and GP they can be quite durable and punch quite hard. This is an excellent way to get on top of the new rules that are incoming. This makes buffing Poxwalkers and Cultists much more desirable for the T5 and T4, respectively. Currently, unless you are attacking an enemy at toughness 3/5/6 there is no benefit in taking the chainaxe over the chainsword (due to the increased AP of the Astartes Chainsword) as both will wound MEQ on a 3+ with the same number of attacks. Its weaknesses are its random shots and 1d3 damage, making it a poor vehicle killer. You can now make deep-striking raptors attacks (shooting and melee) reroll for one command point. The FAQ didn’t really change much for Chaos Space Marines; you can’t cast Warptime on an Aircraft anymore but otherwise most of the changes were either things we’d already been working with or were to bring wording in line with 9th edition. It is too long. Don't forget that you can only attack units you declared a charge against if you're charging though. … Needless to say, Veterans is still a better strat. The 48" range and -4 ap are the real strengths of this gun. Tack in a Lord and Veterans of the Long War and melt entire conscript or boy squads in a single round of shooting. hide. As of the FAQ all Flawless Host units must be Slaanesh marked if they are able to do so. Some of the usual suspects are still good here, such as Heralds of Nurgle and Slaanesh. In honesty, don't bother running them as melee as other units are always going to be much better at it. 9th Edition changes a ton about how armies play, especially Chaos Space Marines. Adding two to your move characteristic and having the assault after advancing stratagem makes your threat range 18"+2d6" (+2 if you land a harpoon). On the Cultist side, you can argue that they’ve improved a bit thanks to morale changes making a max squad breaking less likely but the blast weapon changes hurt them. It’s a non-vehicle option for the Emperor’s Golden … Gather your units with the Dark Apostle, Dark Disciple, and Chaos Cultist keywords. In the grim darkness of the far future, the galaxy will burn. Simple remedy is to up your squad size and attempt to multi charge units, ideally from transports; when your pumping out 80 + or more S6 AP-1 attacks you need to make sure each one of those causes damage and doesn't simply get wasted. Combine this with the reroll to wound on the claws let them threaten any target but you still want to focus on infantry as they are only 1 damage each. Updated 25/01/2019. Gone are the days where you can avoid that mortal wound or pitiful two extra attacks with Drach'nyen. Deepstrike this guy with the Justaerian Terminator formation and break your opponent. This can be seen by looking at the Dark Reaper (Whom no one else can take a reaper launcher on) 8th: Dark Reaper (9) + Reaper Launcher (22) = 31 pts. The good news is that with the changes to Overwatch and without the Host Raptorial, there wasn’t that big a need for them anyways. Alternatively you could just stuff a vanilla Sorcerer into a rhino to get him to an enemy character. They want to blend the terror tactics of the Night Lords with the destructive capacity of the World Eaters but they don't really do it that well.
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